Uber Arbiter Werewolf Build Guide for Path of Exile | MMOexp

Mapping is possible, but this is first and foremost a bossing-only powerhouse. If you try it out, tweak it, or push it further, feel free to share your results.

High-Damage Boss Killer for Endgame Content

You are too late. The fourth already of humanity…

That ominous line sets the tone for what this build represents: raw, overwhelming power focused on ending fights before they can truly begin.

Hey Exiles—Retro here with an updated POE currency Uber Arbiter Werewolf build. This guide is specifically designed for players who want one thing above all else: maximum damage. Defense takes a back seat, and that's intentional. While mapping can be risky (especially in Abyss), this build truly shines where it matters most—bossing, and particularly Uber Arbiter.

If your goal is to freeze, shred, and delete bosses as fast as possible, this build delivers.

Build Philosophy: Damage First, Everything Else Second

This Werewolf build prioritizes:

Extremely high burst damage

Fast and consistent freeze application

Boss-focused gameplay

Mapping is serviceable, but not the primary intent. You will occasionally die while clearing maps. However, most enemies are frozen and deleted instantly, making the experience manageable. Against bosses, the build feels devastating.

Gear Overview

Resistances & Core Stats

The setup focuses on Chaos, Elemental, and Spirit modifiers to comfortably cap resistances without sacrificing damage on rings. This allows rings to be optimized for:

Flat damage

Life leech

Life regeneration

Amulet

Ideally, you want:

+3 or +2 to Melee Skills

While this guide's version doesn't yet use one, adding it will push damage even further. If you can afford it, it's a massive upgrade.

Belt Choices

Headhunter is largely unnecessary for this build.

A rare belt with solid stats is more than sufficient.

Headhunter is only situationally used for its maximum Energy Shield increase when facing Uber Arbiter.

The Crown of Eyes: Core Damage Enabler

Crown of Eyes is mandatory.

Increases and reductions to spell damage also apply to attacks.

This single interaction nearly doubles damage output. The passive tree heavily invests in spell damage, which—thanks to Crown of Eyes—directly scales attack damage.

For example:

Damage jumps from ~134 to over 226 simply by leveraging spell damage scaling.

Mandatory Passive Tree Interactions

Mystical Rage

This node is absolutely essential:

Every Rage grants 2% increased spell damage

Because spell damage applies to attacks via Crown of Eyes, Rage becomes a direct damage multiplier. The synergy is the backbone of the build.

From Nothing Jewel & Chaos Inoculation Radius

A From Nothing jewel allows allocation of powerful passives around Chaos Inoculation without actually taking CI.

Key nodes include:

Heavy Frost

20% increased freeze buildup

Hits ignore non-negative elemental resistances of frozen enemies

Even though Rockyata's Flow is used on Lunar Assault, this still applies effectively through Shred mechanics, enhancing boss damage.

Tempered Mind

Increased critical damage

+10 Strength

20% physical damage

Chakra of Elements

Physical damage as extra Cold

Physical damage as extra Lightning against chilled enemies

11% more Chaos damage

Thin Ice (Extremely Important)

20% increased freeze buildup

50% increased damage against frozen enemies

This node alone heavily amplifies boss damage once freeze is applied.

Blood Magic: Solving Boss Mana Issues

The build uses Blood Magic, primarily for boss fights.

Why?

Bosses don't generate Remnants consistently

Mana starvation becomes a problem

Blood Magic allows nonstop Lunar Assault usage

With proper physical damage leeched as life on rings and sufficient life regeneration, sustain is smooth even without mana.

Additional Damage Nodes

Battle Fever for more physical damage

Optional spell/attack damage nodes if life regen is strong

Additional freeze buildup nodes can be taken if freeze feels inconsistent

Skill Gems Breakdown

Core Damage Skills

Lunar Assault

Betrayer's Vengeance

Deep Freeze

Rockyata's Flow

Concentrated Area (bossing)

Tool of Stillness

For mapping, swap Concentrated Area with Magnified Area.

Shred

Long Fuse II

Overextend

Cold Attunement

Rapid Attacks II

Close Combat II

Cross Slash

Super Critical

Heft

Execute II

Culling Strike II

Rageforge II

Auras & Buffs

Berserk

This is non-negotiable. Removing Berserk drops damage from:

~223 → 144 → 96

It's one of the biggest single contributors to total DPS.

Herald of Ice

Melting

Armor Break

Armor Explosion

Elemental Armament II

Magnified Area II

Lunar Blessing

Bloodletting

Elemental Armament II

Magnified Area II

Cooldown Recovery II

Brittle Armor

Overwhelming Presence

Reduces enemy elemental ailment threshold by ~23%

Makes freezing bosses significantly easier

Vitality for bossing

Cannibalism for mapping

Utility & Mobility

Internal Rage: Regenerate 4 Rage per second

Arctic Armor setup with cooldown recovery and Rage Cry

Pounce for mobility and exposure application

Gem Optimization Tip

Corrupt Lunar Assault for:

Level 21

This increases both:

Raw damage

Freeze buildup

More damage = faster freezes = safer boss fights.

Final Thoughts

This Werewolf build is not meant to be safe. It's meant to be lethal.

If your goal is:

Killing Uber Arbiter

Freezing bosses instantly

Pushing damage to extreme levels

Then this build delivers exactly that with buy POE orbs.

Mapping is possible, but this is first and foremost a bossing-only powerhouse. If you try it out, tweak it, or push it further, feel free to share your results.

See you in the next one, Exiles.


Mirabel Mirabel

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