Gaming Accessories Market to Hit USD 18.72 Billion by 2032, Driven by Esports and VR Demand

Gaming Accessories Market: Global Derivatives Categories Analysis and Forecast (2025-2032)

Gaming Accessories Market Set to Reach USD 18.72 Billion by 2032, Fueled by Esports and Technological Advancements

Summary:
The global gaming accessories market is witnessing significant growth, expanding from a valuation of USD 8.56 billion in 2024 and projected to reach USD 18.72 billion by 2032. This growth, at a CAGR of 10.27%, is driven by the increasing popularity of esports, the surge in virtual reality (VR) and augmented reality (AR) integration, and rising consumer demand for immersive and personalized gaming experiences.

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Market Size

In 2024, the gaming accessories market was valued at USD 8.56 billion. By 2032, the market is expected to grow substantially, reaching nearly USD 18.72 billion. This expansion is largely attributed to heightened interest in gaming as both a recreational and professional activity, increased global internet penetration, and technological improvements in gaming peripherals.

Scope and Research Methodology

This report delivers an extensive evaluation of the gaming accessories industry, examining various components, connectivity types, user segments, and regions. It uses both qualitative and quantitative research methodologies, including primary interviews with key industry players, secondary data from authentic sources, and bottom-up market sizing analysis. The research outlines market drivers, restraints, opportunities, and threats, ensuring a holistic understanding of the industry's future landscape.

Report Coverage

  • Component Types: Headsets, Keyboards, Mice, Controllers, and Others

  • Device Types: PCs (Desktop and Laptop), Smartphones, and Gaming Consoles

  • End-User Categories: Casual Gamers and Professional Gamers

  • Connectivity Types: Wired and Wireless

  • Product Types: Gamepads/Joysticks, Keyboards, Mice, Headsets, and Virtual Reality Devices

  • Regions Covered: North America, Europe, Asia-Pacific, South America, and Middle East & Africa

Market Overview

The gaming accessories market has emerged as a critical component of the broader gaming industry. With the expansion of digital entertainment, consumers are demanding more immersive gaming experiences. This has led to the rise in high-quality accessories, including ergonomic mice, customizable keyboards, and surround-sound headsets. Additionally, the emergence of cloud gaming, competitive esports, and online multiplayer platforms is driving both hardware innovation and consumption.

Market Dynamics

Drivers:

  • The exponential rise in esports viewership and participation

  • Increasing popularity of immersive technologies like VR and AR

  • Rising disposable incomes and tech-savvy populations in emerging markets

  • Growth of streaming platforms encouraging content creation

Restraints:

  • High costs of premium gaming peripherals

  • Limited compatibility across platforms for certain accessories

Opportunities:

  • Development of AI-integrated accessories and smart gaming tools

  • Expansion in untapped markets such as Latin America and Africa

  • Collaborations between hardware manufacturers and game developers

Market Segmentation

By Component:

  • Headsets

  • Keyboards

  • Mice

  • Controllers

  • Others

By Device Type:

  • PCs (Desktops & Laptops)

  • Smartphones

  • Gaming Consoles

By Connectivity Type:

  • Wired

  • Wireless

By End User:

  • Casual Gamers

  • Professional Gamers

By Product Type:

  • Gamepads/Joysticks

  • Keyboards

  • Mice

  • Headsets

  • Virtual Reality Devices

Key Players Include:

North America:

  • Corsair

  • HP Inc.

  • Google Inc.

  • Razer

  • HyperX

  • Plantronics Inc.

  • Alienware

  • Turtle Beach

  • Mad Catz

  • Redragon

Europe:

  • SteelSeries (Denmark)

  • SADES Technological Corporation (UK)

  • Logitech International SA (Switzerland)

Asia-Pacific:

  • Nintendo Co., Ltd (Japan)

  • Cooler Master Technology Inc. (China)

  • ZOWIE by BenQ (China)

  • DuckyChannel International Co., Ltd. (China)

  • Xiaomi Corporation (China)

  • Anker (China)

Reasons to Buy:

  • Understand emerging market trends and changing consumer behavior

  • Identify growth opportunities across regions and segments

  • Gain competitive intelligence on major industry players

  • Make informed strategic and investment decisions

  • Track innovation trends in gaming hardware and accessories

Table of Contents:

  1. Executive Summary

  2. Introduction

  3. Research Methodology

  4. Market Dynamics

  5. Market Size and Forecast

  6. Segmentation Analysis

  7. Regional Insights

  8. Competitive Landscape

  9. Future Outlook

  10. Conclusion

For further details, feel free to reach out to us at any time: https://www.maximizemarketresearch.com/market-report/global-gaming-accessories-market/63414/ 

About Us:

Maximize Market Research is a premier market research and consulting firm known for delivering actionable insights across industries. With a strong foundation in data analysis and industry-specific expertise, the firm helps clients navigate market complexities and achieve sustainable growth. Serving a global clientele, Maximize Market Research delivers customized research solutions in diverse sectors including technology, healthcare, automotive, chemicals, and more.

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